Connect
In the clip
An empty Blender file connects to the level that is open in Unreal, and the whole level fills in at Unreal's exact transforms. Then the Blender view orbits and Unreal's camera follows. When a .blend already holds this level, a card first asks which side wins, so nothing is overwritten by surprise.
Try it
- Open your level in Unreal.
- In Blender, N → Unreal Link → Connect to Unreal.
- The level arrives in the collection
Unreal: <Level>; Outliner folders become child collections. - Meshes show as boxes first, then the real mesh and textures.









